Monday, March 28, 2011


The buffet table. 
Who said anything about food?

Saturday, March 26, 2011

No name

This is a piece I did quite a while ago. Actually, it's incomplete, but it was - more than anything - a technical exercise with the software.

Wednesday, March 23, 2011


I was always taught to share. So, here, have some...

And this one is a screen grab from Zbrush.

Saturday, March 19, 2011


Reach for it...

These were rendered in Maya, Mental Ray. Part 2 still to cum.

Wednesday, March 16, 2011

St. Pats

Happy fucking Saint Patrick's Day :)

Tuesday, March 15, 2011

Solo...for now.

Here are a couple of render tests.
This one was rendered straight out of Zbrush. There's about 4 million polygons.
And this one was rendered in Maya with a bit of tweaking in Photoshop. 14 thousand polygons.

Saturday, March 12, 2011

A peek

Here's a couple of images, a bit of a sneak peek of what I'm working on. Stay tuned.

Wednesday, March 9, 2011

Tuesday, March 8, 2011


Here's a post: avaneesh71's request.
You can look but can't touch...

Saturday, March 5, 2011

Back Bend WIP

Here are some screen grabs of work in progress. 
There will probably be another character in this scene doing something...
Can you image?!


Latest work done in Zbrush and a bit of Maya. These are renders straight out of Zbrush.
It's one thing to sculpt and model sexy muscle guys fucking. (I'm still working on getting anatomy right) And it's another thing to get a good skin shader going. These renders are using materials from Zbrush. I've been trying to get a good subsurface scatter shader for skin in Maya, but so far, I haven't come up with anything I like. So, I guess I will continue to render from ZBrush until I can develop something worthy of my horny, perverted men.

 Also, hair. I don't know, but hair seems to be a chore for me. This one is a ZGrab with no hair.

These are the various render passes I exported from Zbrush and composited in Photoshop.