Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Saturday, August 25, 2012

Slow Poke

This is a still-shot I just posed out from the models in the animation below.

It didn't come out quite as I would like. But maybe you'll enjoy it for what it is.


Sunday, November 13, 2011

Fucked Up







Here is some new animation for you perverts :P
This took about 6 weeks to make, four of which were spent just rendering the frames.
I know I'm my worst critic - there are a lot of flaws but I think the general idea cums across clearly.
It was a fun piece to work on.

On the tech side, for those of you interested:
the models and textures were created in Zbrush,
liquid simulation done with RealFlow,
animation and rendering done with Maya (HD 720),
video compositing done with After Effects

I uploaded using xtube because bloggers video quality and size are not my favorite, to put it kindly.

Sunday, September 25, 2011

Monday, September 12, 2011

Saturday, August 27, 2011

Animation test

Here's a little animation test. I created a custom rig on this model in Maya.
Not sure how much more animation I'll do. It's a lot of work!